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It has not been prepared in accordance with legal requirements designed to promote the independence of investment research and as such is considered to be a marketing communication. Any research provided does not have regard to the specific investment objectives, financial situation and needs of any specific person who may receive it. Consequently any person acting on it does so entirely at their own risk. No representation or warranty is given as to the accuracy or completeness of this information. IG accepts no responsibility for any use that may be made of these comments and for any consequences that result. In addition to the disclaimer below, the material on this page does not contain a record of our trading prices, or an offer of, or solicitation for, a transaction in any financial instrument. Our Roblox human co-experience platform consists of the Roblox Client, the Roblox Studio, and the Roblox Cloud.This information has been prepared by IG, a trading name of IG Markets Limited. With the advent of increasingly powerful consumer computing devices, cloud computing, and high bandwidth internet connections, the concept of the metaverse is materializing. The idea of a metaverse has been written about by futurists and science fiction authors for over 30 years. Some refer to our category as the metaverse, a term often used to describe the concept of persistent, shared, 3D virtual spaces in a virtual universe. Our platform is powered by user-generated content and draws inspiration from gaming, entertainment, social media, and even toys. We call this emerging category “human co-experience,” which we consider to be the new form of social interaction we envisioned back in 2004. Together they play, learn, communicate, explore, and expand their friendships, all in 3D digital worlds that are entirely user-generated, built by our community of nearly 7 million active developers. An average of 36.2 million people from around the world come to Roblox every day to connect with friends. In starting Roblox in 2004, we wanted to replicate the inspiration of imagination and creativity we saw in Interactive Physics on a much grander scale by ushering in a new category of human interaction that did not exist at the time.
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